In April this year (2025) I attended the ACCU Conference in Bristol, UK to present a couple of talks. The first was a longer (and better) version of my talk about optimising multi-threaded data building for game development that I initially presented at CppCon last year, and the second was a shorter talk about various mistakes that I’ve seen made in handling data during game development.

I had originally intended to only present a longer version of my talk from CppCon about Optimising Data Building in Game Development, but I was unsure if it would get accepted for the conference. So I quickly thought about and wrote a shorter presentation about various mistakes that I’ve encountered when handling data while making games. Fortunately (or unfortunately) both of my presentations were accepted for the conference.

I’m posting this now, quite a long time after the event, as both videos for my talks are now up on YouTube and available for all to see, please check them out.

The conference itself felt a lot more community focused, smaller, and a lot less intimidating than CppCon, and covering a wider array of topics than just pure C++ programming. This was actually kind of refreshing because it meant that not every talk was a deep discussion of the technical details of C++, and you got to meet a whole range of different friendly people.

One of the unfortunate things for people reading this is that not all the talks were recorded - at the presenters request, one of which was a talk about programming a server for Ultima Online.

Out of the talks that are online I got the most value from seeing:

To anyone at the conference that is reading this, it was a pleasure meeting you and we’ll hopefully get the chance to again sometime.